﻿capital = 1686
oob = "NYC_2275"

set_technology = {
	basic_supply_transport_tech = 1
	infantry_tech_level_tribal = 1
	infantry_tech_level_settler = 1
	#infantry_tech_level_scientific = 1
	support_tech_level_tribal = 1
	#support_tech_level_settler = 1
	#support_tech_level_scientific = 1
	#special_forces_tech_level_tribal = 1
	#special_forces_tech_level_settler = 1
	#special_forces_tech_level_scientific = 1
	#power_armour_tech_level_tribal = 1
	#power_armour_tech_level_settler = 1
	#power_armour_tech_level_scientific = 1
	#vehicles_tech_level_tribal = 1
	#vehicles_tech_level_settler = 1
	#vehicles_tech_level_scientific = 1
	#robotics_tech_level_tribal = 1
	#robotics_tech_level_settler = 1
	#robotics_tech_level_scientific = 1
	air_tech_level_tribal = 1
	#air_tech_level_settler = 1
	#air_tech_level_scientific = 1
	naval_tech_level_tribal = 1
	#naval_tech_level_settler = 1
	#naval_tech_level_scientific = 1
	tools_tech_level_tribal = 1
	#tools_tech_level_settler = 1
	#tools_tech_level_scientific = 1
	habitation_tech_level_tribal = 1
	habitation_tech_level_settler = 1
	#habitation_tech_level_scientific = 1
	exploitation_tech_level_tribal = 1
	exploitation_tech_level_settler = 1
	#exploitation_tech_level_scientific = 1
	electronics_tech_level_tribal = 1
	#electronics_tech_level_settler = 1
	#electronics_tech_level_scientific = 1
	tribal_civilization = 1
	#settled_civilization = 1
	tool_engineering = 1
	standard_weaponry_tech = 1
	melee_weaponry_tech_1 = 1
	support_weaponry = 1
	ghoul_civilization = 1
	tribal_tech_visibility_tech = 1
	tribal_tech_access_tech = 1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		nautics_tech_1 = 1
		light_navy_hull_tech_1 = 1
		#waterproof_sealing_tech = 1
		medium_navy_hull_tech_1 = 1
		naval_invasion_tech_1 = 1
	}
}

if = {
	limit = {
		NOT = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		nautics_tech_non_mtg_1 = 1
		light_navy_hull_tech_non_mtg_1 = 1
		waterproof_sealing_tech_non_mtg = 1
		medium_navy_hull_tech_non_mtg_1 = 1
		naval_invasion_tech_non_mtg_1 = 1
	}
}

add_ideas = {
}

set_stability = 0.7
set_war_support = 0.2
set_research_slots = 3
set_country_flag = is_ghoul_nation
set_country_flag = is_settler_nation

set_politics = {
	ruling_party = ruler
	elections_allowed = no
}

set_popularities = {
	people = 0
	elites = 0
	intellectuals = 0
	ruler = 100
}

recruit_character =

